nonecromancy: PB: ana de armas (Default)
Cecilia Dubois ([personal profile] nonecromancy) wrote2018-10-23 12:47 am

•app (life aftr)

Player Information
Name: Nick!
Age: 20+
Contact: [Bad username or site: daintily, @ plurk.com], nickknack#8156
Current characters: N/A

Character Information
Name: Cecilia Dubois
Appearance: As a human, and her lich form. However, it’s worth noting in the second form while that’s the general correct build/form, she’s purely skeletal and not just partially skeletal.
Age: 336
Canon Point: After meeting Megan and Mojo
Canon History: When magic is something unpredictable and dangerous, technology takes its place. That’s the main difference between Cecilia’s world and our own - magic and what it does. Spells and magic are dangerous, because the longer the sit and the more powerful they are, the more dangerous the risk when or if it gets corrupted. Magic is a force that can be bent by will alone for some species, and through the use of catalysts like runes and crystals and rituals by others, but it can change. The intent behind it can get twisted, corrupted, making it dangerous.

So technology became a necessity. Magic could not be relied on to make life easier, so people and creatures had to find ways to get the same effects that could be achieved with magic. On top of that, means of purifying and identifying corrupt magic had to be found, leading to the creation of advanced robotics.

The primary engineers and creators were, of all things, dragons. Dragons in this world were once human, but humans that lacked something very vital - their humanity. Humanity, in this case, being a physical, very real thing. It blocks the manipulation of magic, leaving humans the only sapient species that can’t use magic without a catalyst, but a human without humanity is an empty vessel. They have no magical catalyst to pull upon like a high fae or a lesser fae (creatures like mermaids, dryads, etc.), and that makes them vulnerable. They can consume magic, and if they consume enough...they become a dragon. The more magic they consume, the more powerful the dragon they can become, and the more susceptible they are to dealing with the same corruption magic itself faces.

Naturally, as a whole dragons are pretty concerned with keeping magic in check, and they have the lifespans that enable innovation. Most dragons live in the shadows, so to speak, but that’s not to say they’re a big unknown. There’s a lot of fear around them, as there is with most things that are highly magical.

Which bring us to the high fae. Unlike lesser fae or any other species, high fae possess the ability to influence magic in its entirety, instead of just facets in it. Where a dryad can only influence plants, a high fae can influence anything - even life or death. They’re incredibly powerful but incredibly rare, with many people not even believing in their existence. Which is fine by them, to be honest, because while they enjoy positions of power, their power comes from secrecy. Lesser fae are less fussed about this, and often intermingle amongst other species. Most humans in modern times can track back at least some amount of fae ancestry, even if they can’t practice magic.

There has only been one high fae to ever leave the Court, and he’s not generally talked about. It’s a shame, because he found out how to have a life after death, and there’s a lot of high fae who would be into that level of power.

Character History: Cecilia’s place in this world is an easy one to figure out - she would have largely been unremarkable, were it not for one thing. She is the daughter of Seren, a high fae and a lich. (Remember that high fae who learned how to live after death? Yeah. Necromancy doesn’t stop you from being able to have children.) Seren settled down in his Court-free life by marrying a half-dryad woman named Willow Dubois, and together they had Cecilia.

Cecilia’s early life was unremarkable. She married a human man named Derek, and the two were...mostly happy. There wasn’t anything worth complaining about, anyways, up until the day Cecilia was killed. That was when the true extent of Seren’s magic was revealed - he hadn’t just died and come back as a lich.

His daughter had been born a lich, too.

The humanity she inherited from her mother had kept that aspect of her nature under wraps, dulling the magic, but death had gotten rid of that problem. She lost it when she died, but she came back. Regaining humanity wasn’t too difficult - all she had to do was kill someone and take their humanity. Getting revenge was easy.

Settling into an undeath not so much. She no longer could age, her injuries would never stick, and she was now alone. She would outlive any human and most fae, because she could simply die no more. Her life would be a long one.

And it was. It was also largely uneventful, up until the turn of her second century, where she met the android Rist. Rist was one of many androids that had been built by dragons to seek out and purify corrupt magic, and that’s how they found Cecilia. While she wasn’t corrupted, it was an odd, unique type of magic that seemed Wrong, and Rist was baffled by her existence. Seeing that Cecilia meant no harm, they decided to strike a deal with her. They would tell nobody about her and turn attention away, so long as she hurt no one and did not ever cast away her humanity. Easy terms.

Cecilia would keep to those terms, up until a third of the way through her third century. There were rumors of dragons who had started something akin to a cult, with the idea that dragons should no longer live in the shadows or live a life of moderation when it came to magical consumption. They believed that dragons should take control of the world, become the superior species and eliminate the high fae, and the androids monitoring magic caught wind of this. Hard not to, when so much corruption was occurring in the same place. Knowing Cecilia would be willing to go through the dangers of putting an end to this cult, Rist brought her to Megan.

Megan, a young dragon (or, well, young in dragon years), had unwittingly fallen in with this cult. She had believed it was for honoring dragon heritage, not...dragon superiority complexes, and wanted to get out. Getting out would be hard, but her and her little pet robot Mojo were both on board with destroying the cult from the inside out. She was genius, if a little naive, and between her intelligence and Cecilia’s inability to die, they would be able to take the cult head on.

Maybe. Potentially. Dragons aren’t something you generally want to fuck with.
Personality: Cecilia was shaped by her death, but mainly by how it’s lengthened her lifespan considerably than by any trauma related to it. She’s had centuries to adapt to life and living, and it’s made her someone who’s hard to shake. She’s level-headed - almost mellow - and forgiving to a fault. Life is too long for her to hold onto petty grudges, because it simply moves on. Chances are she’ll outlive anyone who pushes her buttons anyways, so why waste time being mad about it when she can spend her time doing things she actually enjoys?

And she enjoys a lot of things! She’s been able to take up a lot of hobbies, learn a lot of skills, and basically become a master of all trades because it was better than sitting around for centuries doing nothing. She enjoys living life, and that means actually going out there and doing things, learning things, becoming something better than she was previously. On top of that, it means she gets to meet people, gets to spend time with others, and gets to be involved with schemes and plans and all sorts of things. She’s cultivated friendliness for years, and she adores getting to be around people. Others come first, for her, because she’s spent too much time focused on herself and her fears.

Others are softer, more fragile, more susceptible to things than she is. There are very few things she takes seriously, because very few things seem like big problems to her. That’s not to say that she’s heartless or callous over these imagined-petty problems, but she’s very much in the mindset that fretting and sweating the small stuff will do more harm than good. It would take a lot - say, a dragon cult bent on subjugating non-dragons - for her to become properly worried about something. Most things just...seem small, after you’ve seen them time and time again. But she tries to keep those thoughts to herself, because most people wouldn’t expect she’s so much older than she appears to be.

She’s also become incredibly reckless - being unable to die means she has nothing to be afraid of. She’s aware that injuries are possible, but they don’t matter to her. She’ll heal. She’ll bounce back. Why waste the one good side of immortality because of caution? And if she doesn’t come back, all the better. She’s been alive for longer than anything that’s mostly human should be, and there’s a small part of her that is afraid of what that will mean for her. The one thing that scares her is herself, because she knows she’s uniquely dangerous. She cannot die, she cannot be incapacitated, and she can use death magic freely. She’s an incredible threat, and all it takes is losing something that can be easily replaced. It would take no effort for her to be a major threat in the world, but she’s afraid of becoming a monster who only lusts for power. The capacity is there, and she knows it, but she does not want violence to beget more violence.

Control is something she values immensely, despite how lackadaisical she can act. She's aware of the risks inherent in her world, and values the freedom of others. She’s had brushes with the Court, with high fae, and she does not want to grow into something like that. She doesn’t want to use people or to manipulate them simply because she can. She wants to retain her humanity - in both meanings of the word - and she wants to continue caring about people. She wants to continue being kind, and friendly, and someone who can be there to tell others it’s okay. She doesn’t want to harm anyone, or have people distrust her. She’s afraid of letting go of her kindness and becoming a monster in more than just a physical form. It's because of this she tends to play her cards close to her chest - while she's genuinely kind and compassionate and friendly, she makes a point to keep as much about herself under wraps. She's an anomaly and doesn't want to concern or scare anyone else.
Abilities: •Immortality - Cecilia is technically already dead, and as such cannot actually die or suffer injuries. Any wound will simply be healed, barring things like decapitation even though her body can and will piece itself back together or reform itself. She can still starve or get sick, but she’ll just be resurrected upon death, albeit in her skeletal monster form. This will probably need a lot of major nerfs, or something like getting death penalties regardless on a “death”, even if she doesn’t die in the typical fashion.
•Magic - Magic can be used to manipulate the world around you in various ways, but it’s only possible if Cecilia’s humanity is removed. Magic works by manipulating latent energy into doing what you want, and Cecilia can manipulate that energy in any fashion. The manipulation of plant life comes easiest to her, followed by reanimation and life draining magics. This is naturally very powerful in the context of her world, but it’s also largely unimportant to her character, so I’m fine completely nerfing her magic.
•Shapeshifting - A side effect of her magic and immortality, when Cecilia “dies” or suffers something that would kill an average person, her body changes form as linked in the appearance section. It offers no unique powers beyond her magic and just looking cool - essentially, that appearance is how she looks sans humanity.
Inventory: •Clothing - modern in style.
•Cell phone - useful for calls! If not for the fact it’s waterlogged.
•Glass phial - on a chain, used to harvest humanity. Can be used by Cecilia to pull her humanity out safely (ie without involving her “death”), or to gather humanity from someone or something else in the case of her “death”.

Sample

Q&A: Yes pls.